Digital Lizards of Doom Vol. 1 Digital Lizards of Doom by Gabriel Valentin feels as the age aimed for is ages eight and up, but there are several points that might not be good for the sensitive reader. I would recommend it for at least aged 10 and up, who like video games, offbeat humor, oddities, and not easily disturbed by fantasy action. It feels a bit stereotypically “boy driven,” but a few female characters come into things (though one is a villain, one might die, and the third could be good guy or villian) works on multiple levels, however, I never found one that worked for me.
This graphic novel is the typical hero story, only the hero is a frog-lizard-like being that is not the smartest wizard on the block. He and the other wizard fight the villains, and think they have won. But of course, we the reader know that this is not the end, even though it looks like the end, because one, it says volume one and two, the narrator of the story, a Pineapple Pete (another odd alien creature that calls themselves and evil genius who has captured everyone in a video game), tells you (the reader, they know they are breaking the fourth wall) need to play the game to help people. Maybe it was all the fourth wall breaking (and what is it called when the narrator breaks into the story, and directly talks to the character? Still the fourth wall? Well, it is a cheap trick to use to get the character to do what you want).
I cannot really say anything good about the illustrious as they were distracting and messy. The action is all over the place, the details fill too much space, and I expected the things on the page to fly off it. Papercutz (the publisher) and I are usually friends, but this time, I have to say, “Friend, I still love you, but we have to agree to disagree with the potential for this book series.”